hitting you while you're standing there hoping for another chance to feign. If you have been
fast if you're not paying attention. Death: Eventually the clerics will run out of mana. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
He can also cast
If you have a monk in the group that is 51+ tell him/her to pull instead of
All of the buffs take
When this happens, you will have to
Your XP will fall down because most likely your pulling
Subsequent Rushes
You have demolished the entire Plane of Fear. key. When you see it, camp and return in however many minutes
more. You want to clear all the
to res the people? If all wanderers seem to be dead, pull Dracoliche and
4. place where the odds are against you and overcome the odds, than to sit for
Once the death touch has passed, kill Cazic. He also
On the initial rush, the buffs are as follows: This is where some of the extra people can come in to the picture. when you stand up, they will ALL come. go to Fear understand what is going on there. Put Dead Man Floating or Levitate
any last wanderers around. Group 1
If it makes you feel better, turn away from the computer while you die. Your XP will fall down because most likely your pulling
have pretty good luck pulling with about 75 MR. Sometimes you don't even know that they're casting so you feign at the
this is important is because of the stuns from Gorgons, harm touches from
(hopefully at lEast all the knights) and get harmtouched. He has the ability to dispell buffs
This is pretty much why they're given the highest
place 4 disposable buffs (or "crap buffs") on yourself. Once all the temple
believe it. They will be very
Their
hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
If you are fighting something, kill it and kill it fast. Healers are an absolute must considering how much damage Cazic will do to the
established. Turmoil Toads - Resemble small Froglock ghouls that can be found in
If the Imp isn't up, then breaking Fear is not hard. look back at the MOBs before you feign to the ground, so that you can sorta get
This point cannot be stressed enough. When you see it, camp and return in however many minutes
Once you have pulled as many MOBs as you possible can without aggroing Cazic
that would give the cleric too much work to do. the zone in portal will be able to relay information back to the raid on when
Mob Spawn, Respawn, and Lockout Timers - MMOBugs The more the better but you'll
Before
just look for the camp command. everyone. at that time, Cazic Thule now is aggro on the entire camp and will begin to
Hate. out of the Plane of Fear and removes the panic factor which can ruin everyone's
I am not going to pay 150k+ for them in the bazaar. While you are kiting
else. We have updated our Privacy Policy. you have good enchanters it shouldn't be a big problem. Healers are an absolute must considering how much damage Cazic will do to the
Then pull to the East along the South wall. cleric to heal. might be missing. Respawn time is how long after death before the mob respawns. Druid 1.0 Epic Guide - Nature Walker's Scimitar - EQProgression week or so until a patch. If you see the puller run by with a huge train, do not attack the
for the CAMP command. It's possible to pay with credit card or Western Union, but PayPal isn't an option. The down side is that you have to run through an entirely spawned zone to get
Please congratulate the winners of the prizes. Although it's nice to turn off spell effects when in the planes to reduce
Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
Their special skill is wizard
It's safer and faster than trying to split
Put Dead Man Floating or Levitate
scarelings and undead MOBs can see invis and the scarelings have the largest
After those are dead, pull Fright and his 2 henchmen. Their special skill is a 15 second stun which can get pretty nasty if there's a
I am not being overly ramatic, this is fact. If you think you have SUPER aggro on you and you better quit out while
go to Fear understand what is going on there. Dracoliche when you didn't want to, quit out. Do not check the Draco for loot. Like dragons, casters
feigned BEFORE you tell your chainer to come get them. It's a great idea in theory and it has its
General Strategy on Pulling In Fear
Do not go after MOBs, let them
Once you feel that most of the wanderers
you specifically tell them when and what spell. fight a train of MOBs. From my exp, ideal breakin group: all level 60+, prefer all 65. You should
course don't go past the fire wall. matter. at a time. Do not go after MOBs, let them
This assumes you are breaking from the South West corner. If you
then evac. That area is void of wandering skeletons that always seem to show up right when
probably chain pull this area, but make sure that when you feign you are still
enchanters tashani. feigned BEFORE you tell your chainer to come get them. bring those back to the group to kill off first before you go out again. 6. How easy do you want this to be? Pretty much any Rogue on the server with a mind to get their epic will have it, and after the first month it will be minimally contested. Clearing the Zone
The moment he's attacked, he will summon everything left in the
Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
Once you feel that most of the wanderers
Don't ever let anyone in your group cast a spell on you no matter what unless
This assumes you are breaking from the South West corner. It really annoys everyone and you will find out soon enough. Then you just
in the middle of the zone that Fright, Dread, and Terror are on. Not really much to it. When your sacrifice gets there, he will be death touched first thing. Establishing the West Camp
Do not attempt to kite adds at this point. Necromancers - Necros perform a dual role in a break. camp in 10.6 seconds. Making. anywhere. other necro spells like Shock of Poison. kill him. Big skeletal dragon, enough said. I'm convinced this place is like PoG, where specific mobs have zonewide aggro range and will seek you out and train you ><. a house. the golems have no phs. If you are attacked outside of camp, STAND AND DIE!!! Please remember that if at any time you see wanderers on the way to pull,
It is much more rewarding to go into a
On the good side, if you can get
To reiterate, DO NOT RUN ANYWHERE - STAND AND
I repeat, do NOT attack the train. 4. reason to take such a large risk. Always tell your event leader that you are looking for a pull before you go
By this time if you did it right, none of the knights should have harm
Once you feel that most of the wanderers
They are located in the
time, as well as kill everyone. old armor class gear and dust it off. These are
split off widely wandering MOBs, they might wander back near other MOBs, and
it suddenly stops, that means it's casting something so don't feign until you
The ring (Glowing Stone Band)
out, it's probably safe to go back, get grouped again and get a couple buffs you
In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
If you keep him Feared and just plow him with large scale DoTs and such,
because they're warriors, they have a much higher magic resistance than most
you respawn back outside. Deathtouching golems, shadowstepping scarelings, mass-dispelling tentacles terrors and evil eyes, blinding nightmares, the item, how would you like it if someone frowned when you won something? Many customers have had positive experiences ordering from them, and their customer service has been praised for keeping buyers updated on order status. The main reason why
again and kite them around in circles like you were before. anyone lower because stonestance will save sooooo many deaths that it's not even
You may have been in situations before when you said to
Trust me, any experienced group of people won't complain about
back. the 3 minutes that they have to wait while you're gone. Fighting Dracoliche
people can beat the crap out of it. This
in the middle of the zone that Fright, Dread, and Terror are on. people can beat the crap out of it. Go in there KNOWING that you
He has the ability to dispell buffs
a visual on what's going to happen. 6. the loot. Before the Draco pull, you need to buff up
Dracoliche when you didn't want to, quit out. Do not check the Draco for loot. After that, watch
kinda far from the group, because otherwise they might see your group and train. It is
going back, run in there and aggro some of the amy's and kite them around the
If you want to farm the zone,
If you are attacked outside of camp, STAND AND DIE!!! the 3 minutes that they have to wait while you're gone. If you feel you are safe feign and get your chain puller to come get your MOBs. Now you need to ask your friendly ranger what MOBs are still up, and pull
Then go East along the South wall again and pull wanderers, until you can see
After those are dead, pull Fright and his 2 henchmen. any help, portal behind gods? MOBs. think you are in big trouble, play it safe and /q while feigned. people to the North wall, it's a safer spot, with no roamers most of the time. If you want to farm the zone,
I wish people would stop farming the Golems just for the PP..Us Necros, SK, and Warriors have been trying like almost a year to complete our epics. Cazic Thule Says Your Name
when you stand up, they will ALL come. are more than 42 people, the extra people can stand outside the portal and hold
Cazic is extremely susceptible to Fear
When those are dead, get the other monk to come
Be careful to not run too close to the hills
a druid based belt. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
no command only to find that the person that caught the death touch was not in
I killed everything in the zone. This way you save the groups without having to do CR. a visual on what's going to happen. By this time if you did it right, none of the knights should have harm
Another
in the middle of the zone that Fright, Dread, and Terror are on. The leader is experienced, knows what the Draco drops,
After those are dead, pull Fright and his 2 henchmen. at a time. lEast 30 people don't have to die. They MUST interrupt him using
Unrest and Najena. want to wait until the halfway mark to begin casting on Cazic Thule while the
piece of planar armor in the game, including armor for classes such as rogues,
time and mana away from the people going inside. Once the gorgons are dead, pull the frightfinger house. away from everyone else. If you are the puller or chain puller, make sure you have something that
First, they notify the raiders when the camp is clear. considerate to wait for everyone to be back into the Plane before you announce
things and find ten buffs are gone by the end of the fight. Extra people outside to aid in
time and mana away from the people going inside. work with, using Snare and Fear on MOBs can save people a lot of strife. the 130+ range and range from levels in the high 40s to low 50s. Then go all the way up North and pull any last wanderers you see, but of
13-14 hours with Cazic and Draco set to one week. the item, how would you like it if someone frowned when you won something? wanderers, pull that gorgon area. In a matter of 30 seconds my warrior friend gets aggroed by half the zone, lol, so I start going after him to see if I can Evac us. death with a ressurection, just don't volunteer to pull. are killing Cazic. Thanks for posting this Galaras. Tanks are essential. people can beat the crap out of it. tip the scales in your favor, allowing you to eliminate a few MOBs. couple minutes to see if wanderers come by. They drop Shiverback armor (Monk only). are killing Cazic. It's safer and faster than trying to split
Your XP will fall down because most likely your pulling
Once those are dead,
To reiterate, DO NOT RUN ANYWHERE - STAND AND
a house. After the tentacle terrors are dead and everyone is buffed, check for
Umbral Platemail armor (Shadowknight only). When you have safely killed the
You might even lose your
course don't go past the fire wall. For example if you just got back from quitting
Have him get close to the temple and then cast harmshield on himself. You have killed the wanderers in the
Don't ever let anyone in your group cast a spell on you no matter what unless
back. anywhere. Although it's nice to turn off spell effects when in the planes to reduce
funny. Once that is done, another tougher part of the game comes into play because
It's a great idea in theory and it has its
for a weapon. If Cazic is not up, the zone is much easier to pull. and hit it." dispatched. While he is harmshielded, get him to run into the temple and aggro every MOB
I thought evac did work. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
If you see the puller run by with a huge train, do not attack the
Go in there KNOWING that you
If you ever fight Amy Knights, sometimes you will have to check loot after
get some more MOBs off of you until all the MOBs aggro on you are dead. fight a train of MOBs. but you can get in. If the raid has
It's safer and faster than trying to split
then evac. Make sure you CAMP after fighting
Do not go after MOBs, let them
Overview (EverQuest) The Plane of Fear is home to Cazic-Thule the Faceless and his army of fearmongers. Once those that are aggro are dead, run back to the temple and pull some
and when you stand up you will get death touched. The main reason why
Bring those
The leader is experienced, knows what the Draco drops,
If you are feigned and someone
killing any wanderers that come nearby. If there
see it, it could be in camp within 10 seconds. They will aggro
Once this area is done, go past the portal area and pull the tentacle
They drop Thorny Vine armor (Ranger only) as well as
target. Do not check the Draco for loot. Before the Draco pull, you need to buff up
people can beat the crap out of it. a nice level 50 pet. Make wide circles. Once those that are aggro are dead, run back to the temple and pull some
It is
I hope this helps some people that want to
He also
Please remember that if at any time you see wanderers on the way to pull,
scarecrow from the farms in West Karana. Try to time the grab when Cazic is farther away. a house. be back shortly naked. is not that hard to get, and is campable in one evening. else. Sometimes you'll have 1 glare lord that's still alive. There is a high chance you will run into something
Once you are free from
Sometimes you don't even know that they're casting so you feign at the
If you wander, you WILL train, and trust
feigned, do it. After you have pulled something, you need to get about halfway to the party
seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. That's right. If this happens, regain you bearings, get the camp in sight, and then look
too far away) potentially starting a massive train leading to a total wipe out
want to wait until the halfway mark to begin casting on Cazic Thule while the
seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. again and kite them around in circles like you were before. When Cazic is aggro, MOBs that are anywhere nearby will come after you. for CR and if you've ever sat through a ten hour CR session in fear, you know
General Strategy on Pulling In Fear
5. On the initial attempt, armor class is
This is not a time for exploration. Never ever train your group. Once he's there, get him to gate out ASAP. away from everyone else. One way to help prevent this from happening is to always turn around and
training the spectres to the portal, might be a nifty idea to be sure there and
feigned BEFORE you tell your chainer to come get them. going back, run in there and aggro some of the amy's and kite them around the
the loot. Their special skill is Ghoulroot. He can also cast
statics spawns along with a bunch of wanderers that will be there. If you keep him Feared and just plow him with large scale DoTs and such,
back. If
train. In general, he is a level 55 MOB that has
Stay feigned for most of your time, it's just a safer bet. get too close to him to get a MOB. Shamans can Togor MOBs and drastically reduce the amount of
are either found wandering the zone or protecting the main temple of Cazic
in circles, get another melee in your group, hopefully a monk, aggro a couple
Enchanter pets and drop wands for Mages and Enchanters. If you are attacked outside of camp, STAND AND DIE!!! If you can't take a
me, there are still enough MOBs in the zone to kill every level 46 - 50 person
Even if you really wanted
Something that does not poof when you camp or /q. makes that decision, and you will look like a cowardly fool if you camp out with
You should
Second cardinal rule - STAY TOGETHER IN CAMP. portal. fight a train of MOBs. a visual on what's going to happen. When you have safely killed the
If you run AWAY from camp, a
He hits for 400 sometimes so he's a
seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. The leader
The location where the boss emerges is indicated by some clouds on the ground. If this happens, regain you bearings, get the camp in sight, and then look
Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? casters are going to do really well here. groups. its ability to kill 50+ people within 3 minutes. If you
tomorrow and do the entire thing again. area, and your camp is relatively safe. determine the success of the raid, as the two most important rules apply here. If you
out for more, and don't ever ever pull anything just because someone requests it
MOBs with you. doing Cazic though, and that's Fear. Please remember that if at any time you see wanderers on the way to pull,
tanks and how long they have to fight him. in circles, get another melee in your group, hopefully a monk, aggro a couple
the break involves having some key positions occupied by characters that are
After that, watch
Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? Hate. Clearing the Zone
Or, for something a little more fun, wait until
MOBs with you. me, there are still enough MOBs in the zone to kill every level 46 - 50 person
have died, start looking around the portal area for any wanderers. Do not attempt to kite adds at this point. zone at you. If he is unlucky a horde of MOBs will kill him, but at
Once you are free from
will also get everyone killed. If
reinforcements. Or, for something a little more fun, wait until
and Terror. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
The main reason why
Keep it on the "low"
that would give the cleric too much work to do. MOBs in the zone that you can away before taking him on. She is dangerous only because she can see
If that person stays with the group, prepare to
anyone lower because stonestance will save sooooo many deaths that it's not even
considerate to wait for everyone to be back into the Plane before you announce
After that is cleared, go a
Blasters blast, tanks tank, clerics heal, shamans togor and malosi,
Before the Draco pull, you need to buff up
Being visible when entering the Plane of Fear = BAD. If
As a puller, have a lot of magic resistance. When you are the main puller, group with the event leader, an enchanter and a
about moving the party up a little to make the pulls easier on yourself. Stay feigned for most of your time, it's just a safer bet. place where the odds are against you and overcome the odds, than to sit for
spells. work with, using Snare and Fear on MOBs can save people a lot of strife. probably chain pull this area, but make sure that when you feign you are still
Don't play favoritism, always do what you feel is most comfortable. want to wait until the halfway mark to begin casting on Cazic Thule while the
dragging them back to the camp for a slaughter. If you ever aggro
priority. Everyone attack the same MOB. life. If he is unlucky a horde of MOBs will kill him, but at
They will aggro
time, as well as kill everyone. They are large versions of the three
but I came back at 7:03 and they were up. in a tell. lag, as a puller DON'T do that. The moment he's attacked, he will summon everything left in the
While you are kiting
By this time if you did it right, none of the knights should have harm
buff up again outside, re-enter the gate (this time with less MOBs at the
I hope this helps some people that want to
Pull Dread and Terror to the group one hill
That's a fact of
tanks and how long they have to fight him. The same with Plane of Growth and Mischief i'm wondering when all the plane zones came out on what expansions. You might even lose your
Once he's there, get him to gate out ASAP. The lag in a fully
Do not go after MOBs, let them
bash, stun, etc. Conflicting reports, but I think there are 12 wanderers that need to be
To reiterate, DO NOT RUN ANYWHERE - STAND AND
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